Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.205641
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr
SWR detected AVX2
vert shader  0x7f75aaa34000
frag shader  0x7f75aaa32000
vert shader  0x7f75aaa2f000
frag shader  0x7f75aaa2d000
fetch shader 0x7f75aaa2b000
vert shader  0x7f75aaa29000
frag shader  0x7f75aaa27000
fetch shader 0x7f75aa949000
vert shader  0x7f75aa8e5000
frag shader  0x7f75aa8e3000
fetch shader 0x7f75aa8e1000
frag shader  0x7f75aa8df000
frag shader  0x7f75aa8dd000
frag shader  0x7f75aa8db000
frag shader  0x7f75aa8d9000
frag shader  0x7f75aa8d7000
frag shader  0x7f75aa8d5000
frag shader  0x7f75aa8d3000
frag shader  0x7f75aa8d1000
frag shader  0x7f75aa8cf000
frag shader  0x7f75aa8cd000
frag shader  0x7f75aa8cb000
frag shader  0x7f75aa8c9000
frag shader  0x7f75aa8c7000
frag shader  0x7f75aa8c5000
frag shader  0x7f75aa8c3000
frag shader  0x7f75aa8c1000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage 3D -auto
dmesg

        

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