Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.205641 |
Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RG Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Stderr |
SWR detected AVX2 vert shader 0x7f75aaa34000 frag shader 0x7f75aaa32000 vert shader 0x7f75aaa2f000 frag shader 0x7f75aaa2d000 fetch shader 0x7f75aaa2b000 vert shader 0x7f75aaa29000 frag shader 0x7f75aaa27000 fetch shader 0x7f75aa949000 vert shader 0x7f75aa8e5000 frag shader 0x7f75aa8e3000 fetch shader 0x7f75aa8e1000 frag shader 0x7f75aa8df000 frag shader 0x7f75aa8dd000 frag shader 0x7f75aa8db000 frag shader 0x7f75aa8d9000 frag shader 0x7f75aa8d7000 frag shader 0x7f75aa8d5000 frag shader 0x7f75aa8d3000 frag shader 0x7f75aa8d1000 frag shader 0x7f75aa8cf000 frag shader 0x7f75aa8cd000 frag shader 0x7f75aa8cb000 frag shader 0x7f75aa8c9000 frag shader 0x7f75aa8c7000 frag shader 0x7f75aa8c5000 frag shader 0x7f75aa8c3000 frag shader 0x7f75aa8c1000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 3D -auto |
dmesg |